New to Lisp and some questions
Posted: Fri Nov 28, 2008 10:20 am
Had a conversation in the classroom about programming languages and someone brought up Lisp. I had heard the name before but didn't know much if anything about it. After a few google searches I found out that Lisp is supposed to be 1. Simple 2. Fast to develop with 3. Fun? What shocked me the most was that a company (Naughty Dog) had created commercial games using some kind of modified version of Lisp for PS and PS2
. So far I have been using C and QuakeC to make Quake mods and engine tweaks, and thought of learning Python to make my own games using Pygame.
Here is where Lisp comes into the picture.. If it's easy to use and fast to develop with and already proven to work in modern, graphical games - then why not Lisp? I view the (un)popularity of Lisp as a double edged sword, on the other hand using it would make one 'stand out from the crowd' - but that sentiment would likely wither fast when I'd run into a roadblock and suddenly have no one or very little support in the form of communities and forums. So would I be 'begging for it' by picking a language that is often not used for the purpose I'd want to use it for (game making if it's not clear by now
) instead of something mainstream like Python or C#.

Here is where Lisp comes into the picture.. If it's easy to use and fast to develop with and already proven to work in modern, graphical games - then why not Lisp? I view the (un)popularity of Lisp as a double edged sword, on the other hand using it would make one 'stand out from the crowd' - but that sentiment would likely wither fast when I'd run into a roadblock and suddenly have no one or very little support in the form of communities and forums. So would I be 'begging for it' by picking a language that is often not used for the purpose I'd want to use it for (game making if it's not clear by now
