adam33147 wrote:Whatever inspires, please feel free to post here.
Duke wrote:I'm currently procrastinating on implementing a lot of stuff that already exists in SDL. I've already done lines, circles, and polygons, then I moved on to reinventing surface-copy.
I want to ultimately create a set of macros (or a DSL as the case may be) that will take a description of a process (such as mirroring a surface, doing a gaussian blur, etc) and magically generate code that is not only correct with respect to endianness, pixel format, transparency, bit-depth and such, but also tightly optimized.
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