I started by writing some image processing code, then writing a couple apps with some opengl stuff
(see also cl-opengl), then gui stuff (see LTK
and the ABLE editor
Most of my effort lately has been focused on finding better ways of documenting and managing CL packages. This mostly involves redesigning LibCL
, as well as some private sketches of replacements for ASDF.
Tim Daly and friends could always use help on the open-source computer algebra package Axiom
and its forks OpenAxiom
. These have a very mature codebase, but are undergoing changes in documentation, GUI, source compilation, etc. I believe they wanted to add a lazy streams system; that could be layered on top of clazy or perhaps funcallable objects (things I didn't understand back when the idea first came up).
Others do AI, music, games, compiler design, etc...
So what are your interests?